

I can’t really think of any instance when playing where I was genuinely stuck, with the only real threat to my progress coming from the enemies that are lurking around. Whilst it was nice not to ever feel confused when playing, the puzzles themselves could often be a little too easy to solve. That could work for and against the game. Too, so nothing in Fracter ever feels intimidating or tough to get to There are enough new ideas presented to later levels to keep the player tested.Įach mechanic is introduced to the player gently so they can figure out how it works The gameplay formula itself can be pretty simple, though

It’s all about using the light in creative ways in Fracter, not only to make new pathways open up but to survive the threat of the monsters too. Alternatively, you can seek out a source of light to hide within for a moment of solace, or simply use the light yourself to block off their path towards you. If they do catch you in their sight, your best bet is to just run away – they crawl towards you on all fours when they’re in pursuit (which is actually pretty eerie), so you’ll know when you need to make a getaway. They’re constantly wandering through the hallways of each level, so you’ve got to use objects around you in order to hide from their view.

Speaking of enemies, they’re actually a pretty creepy bunch that managed to spook me out on more than a few occasions. Monochromatic world, there’s a decent amount of variety on offer to keep you on Simple enough, right? Well, with objects you can pushĪround, movable platforms, and weird enemies stalking the hallways of the You to move further through each level and find the bright silhouettes that you Other objects across each locale that open up new pathways, in turn allowing By using these light sources, you’ll activate Using light, with the player able to activate an array of beacons that emit Fracter’s gameplay is built around solving puzzles by
